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Thanks Microsoft!

I got my frist Xbox 360 Pro 11/9/06…three long and fun years ago.

To my dismay, my console got an E74 error (much like the RROD) and I had to cough up $300 for an Elite. Conviently my warranty of three years ended just a few months prior.

My brother, DaveryPocket, was able to successfully fix the E74 error and now I have two Xbox’s.

I was wanting a new Xbox primarily because of the 120GB HDD. After getting 7200MS points for XMAS I plan on buying Games on Demand from the marketplace…my old 20GB would not have enough room.

I just bought NFS: Most Wanted and that alone was 6GBs.

Sorry I haz not been posting lately, a little busy.

DaveyPocket and I recently purchased a Pac-Man arcade (the real thing, cabnet in all) and we will have a story on that shotely.


Blast from the Past: Need for Speed Underground 2: Part 1

Ok…so I decided to go pick up a PC version of Need for Speed Underground 2 in hopes to “relive” some of my most fond childhood gaming experiences and I have to say, I enjoyed it very much.

One of my biggest concerns with this game was the graphics, I know a games graphics does not determine its quality but sometimes it gets on my nerves. I have to say that, though the textures are not the best, the models are very well made and there are actual curves instead of lots of angled lines. I, of course, have the graphic quality the best it can possibly be. (my computer is awesome!)

When getting into the game for the first time I encountered my first problem…the control scheme, moreover the lack of it. Having played it on a GameCube when I was younger, I was not familiar with the control scheme at all…and this game graciously helped me by NOT having a control scheme option in the menus…well…not having one I could easily find. Part of my first day re-playing it involved me mashing my keyboard trying to figure out the controls…sadly, by the time I got the controls down…I found the control scheme.

Next problem I encountered where the frequent crashes of the game due to the fact I am running Windows XP 64-bit. It is not that big of a problem, I figured out how to avoid them, but they still will randomly occur. Oh, well?

Gameplay Time!

What really impressed me with this game is how “big” it is. You have hundreds of parts, unlimited amount of visual combinations, a free roaming environment, and it still fits on a measly 1.3GB. For that time, 2004, that was really good.

So I started off in Rachael’s Nissan 350z, like I did in when I was young, doing the races for some extra coin before I arrived at he Car Lot. After I arrived I was given the choice of my first car, I chose the Nissan 240sx. I did a few races in the slow-a** car and finally came across a body shop where I bought aftermarket rims, rear bumper, front bumper, and side skirts. Upon doing more races I progressively unlock other upgrades to tune my car to what you see here now. (Picture Below)

For my first sponsorship I decided to go with the one that had 3 Drag races…primarily because they are quick and easy money in the beginning of the game. After I got my car to a 1 Star visual rating I got my first Magazine cover shoot, easy money. Then I would proceed to get more magazine cover and DVD cover shoots as I won races.

I finished my second URL (major race) and am looking at buying a Toyota Supra when I beat the 4th. You unlock cars in your Car Lot as you beat URLs, 15 total.

My only concern is money, I remember money being a really “tight” thing in this game, almost only giving you one fully tuned car at the end. You can’t really change your mind mid way, you will run out of money.

I played for 2 hours last night and it was a load of fun, will be getting more updates soon.



Modern Warfare 2 shock: No servers or mods for PC version!

Embrace the suck.

Call of Duty community manager Rob Bowling, also known as ‘fourzerotwo’, has confirmed in a podcast that the PC version of Call of Duty: Modern Warfare 2 will not support user-created mods. Worse, it will not support dedicated servers. PC gamers will have to suffer peer-to-peer connections, just like their console-owning cousins.

Mr. Bowling could offer no defence for this move, and simply stated that: “The team’s focusing on having it very equal on every platform” and “We’re doing a lot of work on the back end.”

Previous PC versions of CoD have supported dedicated servers. Their absence will apparently make the game “much more accessible to the PC community as a whole.




Review of Halo 3:ODST

General Overview

You are the Rookie, you awake 6 hours after you dropped into the city New Mombasa; you crashed. You must explore the city finding clues that allude to the happenings of your squad members. The ending is full of surprising twists and Halo fans will not be disappointed.


You already got the overview, so here is the story’s game play. The game introduces two new weapons, the Silenced SMG and the Automag (silenced pistol). The Silenced SMG has a 2x zoom and is very efficient against enemies with shields and those pesky drones. The Automag is a throwback to the Halo: CE and Halo 2 pistols in a way. If has the power of Halo: CE’s pistol, with the rapid fire capabilities of Halo 2’s pistol. When used together they are a deadly force. The story itself is a free roam environment, unlocking more space the more clues you unlock. To give you a reference about how big the city is; I was on one end and had to get to the other, using a way-point the calculated distance was 1.45 km, linear. It is several square kilometers total. Another thing that Bungie introduced was the VISR mode, a low light imaging system much like infrared or night vision. It is definitely a necessity when roaming the empty streets. In all, Halo 3:ODST stays true to it’s roots, but adds a variable of skill in the new health system; which I can only describe as Call of Duty 4’s stamina with Halo: CE’s health packs. The campaign time is my only complaint, though this game was meant to be only an expansion, you can easily beat it in a day, two if it is on Legendary (the Halo series hardest difficulty).



Musical Score

Marty O’ Donnel, need I say more? “Rain” sample, from the Halo 3:ODST OST.

Marty O'Donnel

Marty O'Donnel in the recording studio.


Halo 3: ODST introduces a new mode called “Firefight”. It is a wave based survival mode where you fight waves and waves of covenant forces; and it never ends! Firefight maps are modeled off maps that are in the campaign, making the experience more enjoyable. Each level has different scenarios to work around, some are close quarters, some have vehicles. My only complaint is that there is no “server search” or “matchmaking”. Bungie’s excuse is long and booring, but valid. That’s all your going to get from me! It takes away from some of the experience, but really, if you can’t get game going, you have no friends. 😉



The Verdict

Story: 9

Musical Score: 10

Multiplayer: 8

Replay Value: 8

Final Score: 8.75

Introduction: tactical77

Hello fellow gamers,

I grew up as a fan of console gaming. My first console was N64, which I probably enjoyed the most out of all systems. I was still in elementary school and loved to challenge my friends in many games such as Super Smash Bros. or Mario Kart 64. Now in Highschool, my game scene has channged. With the release of the Xbox 360 my gaming mentality changed. I discovered online Halo 2 and was hooked. By the time I was done I logged over 3500 online games and probably another 1000 custom games not recorded on stats. I love both the PC and the Xbox 360. I now enjoy playing CSS, DODS, TF2, L4D, H3, H3ODST, COD4, and NFSS. I have a Wii…but I am not impressed. I do not like the PS3, you could call me a PS3 h8ter, but when a good game is on the PS3, i’ll give it credit.

Happy to be hear!!! Can’t wait to contribute.